![]() ![]() We don't want to be displaying "Ace of Spades" every time that card appears, rather we want to show the short name "AS" (or "5C" for 5 of Clubs, or "KD" for King of Diamonds, and so on). TransformedCards = transformedCards įinally, we need to handle the GetShortName() method. with the last "unselected" card in the collection Step 2: Randomly pick a card which has not been shuffled ![]() Random r = new Random() įor (int n = transformedCards.Count - 1 n > 0 -n) Shuffle the existing cards using Fisher-Yates Modern Private static Queue Shuffle(Queue cards) Here's a static class DeckCreator which will give us a standard deck of cards: public static class DeckCreator Public static void Enqueue(this Queue cards, Queue newCards)Įven though there is no Deck object, we will still need to create a standard 52-card playing card deck and shuffle it.Ī standard deck has 13 cards for each of the four suits: an Ace, cards numbered 2-10, a Jack, a Queen, and a King. Here's that extension method: public static class Extensions Java card game simulator code#We need one other method to make our code simpler: a method which can "enqueue", or place into the collection, a collection of Cards rather than just a single one. That collection has almost all the functionality we need to implement a deck of cards, so why not use it? Rather, we implement a deck of cards using the built-in Queue object in C#. Here's the first secret in our model: there actually isn't an object called Deck. Now before you go yelling at me, let me explain why there is no Deck object. ![]() So, our player object looks like this: public class Player A collection of cards (this is the player's deck).A player, in our model, has the following properties: Now let's start with a very simple definition for the Player object. Java card game simulator plus#I ended up using a C# enum to represent the Suit of the cards, so here's that enum plus the Card object: public enum Suit "10D" for 10 of diamonds, "AC" for Ace of Clubs, etc.)
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